Ray 3.2: Prompting, Outputs & Controls
Prompting Ray 3.2 requires describing the target end state rather than typing step by step commands. Because the source clip supplies the timing, composition, and motion, your prompt only needs to describe the final visual qualities.
Core Prompt Rules:
Describe results, not actions: Avoid commands like change, remove, or transform.
Avoid temporal language: Do not use time words like gradually, then, or over time.
Use positive phrasing: Avoid negative words like no, not, or without. Describe the desired empty space or new item instead (for example, use "an empty cobblestone street" instead of "remove the crowd").
Include a preservation cue: End prompts with a closing rule such as "Preserve all other elements including subject identity, pose, and lighting."
Prompt Templates
Workflow Type | Template Formula | Example |
Material Swap |
| A sports car made of brushed black titanium, with subtle satin reflections and crisp panel lines. Preserve all other elements including subject identity and pose. |
Environment Swap |
| A runner on a quiet Tokyo street at night, wet pavement, soft neon reflections, light rain. Preserve subject identity, wardrobe, and pose. |
Style Transfer |
| A city street scene rendered as hand painted anime background art, clean linework, soft cel shading, graphic color blocks. Preserve composition and motion. |
Wardrobe Change |
| A presenter wearing a tailored cream linen suit and holding a matte black smartphone. Preserve identity, environment, pose, and lighting. |
The Enhance Toggle
The Enhance feature automatically rewrites prompts into optimized video to video instructions.
Enhance ON (Default): Best for quick exploration, rough ideas, or simple prompts.
Enhance OFF: Best for production environments with carefully tested prompts, brand guidelines, or specific preservation rules.
HDR & EXR Professional Exports
HDR (Off by default): Turn on for high dynamic range streaming, fashion, or automotive deliverables.
EXR Export (Requires HDR): Outputs an EXR ZIP archive containing linear floating point frame data. Designed for color grading in Nuke, DaVinci Resolve, or Flame.
Downloading EXR from Ray 3.2
EXR isn't its own button on Ray 3.2; it's unlocked by turning HDR on. Enable HDR, generate, and the finished clip carries an EXR ZIP for color-managed finishing.
Step-by-step guide:
1. Choose your Ray 3.2 path**, both support HDR/EXR:
Ray 3.2 – Create Video — a brand-new clip from text or keyframes
Ray 3.2 – Modify Video — restyle an existing clip (video-to-video)
2. Turn HDR ON. It's off by default in the modal. Flipping it on is what attaches the EXR export.
3. Set your output before generating. Pick your final resolution and Quality inference mode. Reserve HDR/EXR for the direction you've locked; it's a finishing pass, not a draft setting.
4. Generate, then download. The EXR ZIP will be attached .
5. Unzip → you get a linear, 16-bit half-float frame sequence, built for ACES / color-managed finishing in Nuke, Resolve, Flame, or Baselight.
Key caveat
HDR/EXR lives on the Ray 3.2 path specifically. Plain Ray 3.14 Modify has no HDR/EXR, so make sure you're in the 3.2 modal.
Character Preservation Controls
Character controls function as independent toggles that can be stacked together:
1. Faces (Identity & Emotion)
Turn ON: For dialogue, close ups, or scenes where facial identity and emotional expressions must survive the transformation.
Turn OFF: For distant extras, or when replacing a character entirely (such as swapping a human for a creature).
2. Bodies (Silhouette & Posture)
Turn ON: For wardrobe restyles or athletic scenes where body proportions must stay identical.
Turn OFF: When altering body types (such as changing an adult to a child, or a human into a robot).
3. Skeletal Tracking (Poses vs. Blocking)
Poses (Heavy Signal): Tracks joints and connecting bones. Use for strict motion tracking such as intricate hand movements, martial arts, or dance choreography.
Blocking (Light Signal): Tracks joint locations without bone connections. Gives the model freedom to reshape body structures while maintaining loose posture guidance.
When NOT to Use Ray 3.2
Do not use Ray 3.2 to generate video from text alone (use a text to video model).
Do not use Ray 3.2 to animate a still image from scratch (use a model like Ray 3.14).
Do not use Ray 3.2 to lengthen a clip or create loops (use the dedicated Extend feature or Ray 3.14 Modify).